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5e Nexus - Wand of Secrets
D&D 5e Magic Wands Explained in 9 Minutes ๐ญ๐ฉ YouTube
[ Baguette des secrets ] Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Dungeon Masterยดs Guide (SRD) โ DnD 5e Magic Items
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Wand of Secrets. Wand, uncommon. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Wand of Fear DnD5e.info 5th Edition System Reference Document/5e SRD
Wand of Secrets Sources: DMG.211 Tags: focus โข wand โข uncommon Wand Uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
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Wand of Secrets Ready to play? Build unlimited D&D characters Create Now The wand has 3 charges. While holding it. you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Show Attribute List
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Wand of Secrets Magic Items The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Wand of Secrets Compendium - Sources->Dungeon Master's Guide
Best Magic Items for Sorcerers in 5E D&D Top 10 List
Journeys through the Radiant Citadel. KGV. Keys from the Golden Vault. LLK. Lost Laboratory of Kwalish. LMP. Lost Mine of Phandelver. MOT. Mythic Odysseys of Theros.
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Wand of Secrets Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection Item Tags: Detection Basic Rules, pg. 211
Wand of Magic Missiles Magic Items D&D Beyond
Source: Dungeon Master's Guide Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. dmg uncommon wand
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Wand of Secrets. Wand, uncommon. Weight: 1 lb. Estimated Value (Sane Cost Guide): 1,500 gp. DMG Value: 101 gp - 500 gp. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you.
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Wand of Secrets. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Source: SRD under the CC-BY-4. License.
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Wand of Secrets Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
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The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. This item can be replicated by Artificers using the Infuse Item โ Replicate Magic Item.
Wand of Secrets Magic Items D&D Beyond
October 9, 2023 Wand of Secrets 5e Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Commentary by Sam West, Twitter: @CrierKobold
Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) D&D Beyond
D&D 5th Edition item: uncommon Wand The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap.